Just Started Making Music? Here's What to Learn First
Just downloaded a DAW and feeling overwhelmed? Here's an honest roadmap of what to learn first, what to skip, and the skill nobody tells beginners about.
You just downloaded a DAW. Maybe it's GarageBand, FL Studio, Ableton, Logic, or something else. You opened it up and were greeted by approximately one million buttons, knobs, menus, and options that mean absolutely nothing to you.
Congratulations. You've taken the first step into music production, and also the most overwhelming one.
If you're anything like every other person who's opened a DAW for the first time, you probably did one of three things: (1) stared at the screen for 15 minutes and closed it, (2) clicked randomly until something made a sound and felt briefly like a genius, or (3) went to YouTube, searched "how to make a beat," and got lost in a 4-hour rabbit hole that somehow ended with you watching a guy explain sidechain compression to a cat.
All valid responses.
But now you're here, asking the actual useful question: what should I learn first?
Let's map it out. No fluff, no "it depends on your artistic vision" vagueness. Just a clear, honest order of operations.
The Landscape (So You Know What Exists)
Music production has a bunch of sub-skills. Here are the main ones:
Sound design is creating and shaping individual sounds. Picking drums, tweaking synths, layering samples. It's the "what does each ingredient taste like" part of cooking.
Arrangement is deciding what plays when. Intro, verse, chorus, bridge, outro. When do the drums come in? When does the energy build? When does it drop? It's the structure of your song.
Melody and harmony are the notes. Writing chord progressions, melodies, counter-melodies. This is the part that people hum in the shower.
Mixing is making everything sound good together. Adjusting volumes, cleaning up frequencies, adding effects. It's the difference between a rough demo and a polished track.
Mastering is the final polish. Making the finished mix loud enough, consistent, and ready for streaming platforms. Think of it as the last coat of paint.
That's a lot. And the internet will try to teach you all of it simultaneously, which is a fantastic way to learn none of it.
The Actual Order (What to Focus On When)
Week 1-2: Learn Your DAW's Basics
Before you learn music production, you need to learn your tool. This is not the sexy part. This is the "where is the play button and why is nothing making sound" part.
Learn these things first:
- How to create a new project
- How to add instruments and audio tracks
- How to draw in notes or record audio
- How to use the piano roll (the grid where you place notes)
- How to add drum samples and build a basic pattern
- How to export/bounce your project to an audio file
That's it for now. Don't go deeper. Don't try to learn every feature. Just learn enough to make sound come out of your computer. You can learn the advanced stuff later. Right now, "I can make noise on purpose" is a huge win.
Helpful approach: Find ONE YouTube tutorial series for your specific DAW that's aimed at complete beginners. Follow it step by step. Don't watch 10 different channels. Pick one guide and stick with it.
Week 2-4: Make Beats (Bad Ones Are Fine)
Start making stuff. It will be bad. That's not just okay, it's required. Nobody's first beat was good. Nobody's first 20 beats were good. The point is not to make something great. The point is to get comfortable with the process of putting sounds together.
Try to make a simple beat every day, or every few days. Four bars of drums, a bass line, a melody. Don't spend 6 hours perfecting it. Spend 30 minutes, bounce it, and start a new one tomorrow.
This phase teaches you more than any tutorial because you're running into real problems. "Why does my kick sound weird?" "How do I make this melody loop properly?" "Why is everything so quiet?" These are the questions that lead to actual learning.
Month 1-2: Learn Basic Arrangement
Once you can make 4-bar loops, the next question is: how do I turn this into a full song?
Arrangement is underrated. A lot of beginners get stuck in "loop hell," where they have a great 8-bar idea but can't figure out how to turn it into a 3-minute track. Learning basic song structure fixes this.
Start by copying. Take a song you like and map out its structure. When does the intro end? How many bars is the verse? When does the chorus hit? How does the energy build and release? Then try to apply that same structure to your own music.
You don't need to be original here. Use the structures that already work. Originality in arrangement comes later, after you understand the rules you're breaking.
The Skill Nobody Tells You About (Start Early)
Okay, here's the part that almost every "what to learn first" guide completely ignores, and it's arguably the most important one.
You need to learn how to listen.
"I already know how to listen," you're thinking. "I have ears. They work. I've been listening to music my entire life."
Right. But there's a difference between hearing music and listening analytically. When you hear a song on the radio, you're experiencing it emotionally. You're vibing. That's great. But when you're producing music, you need to be able to hear technically.
Can you tell that the bass in a professional track sits underneath the kick instead of competing with it? Can you hear that the vocal is brighter and more present than the piano? Can you notice that the snare has a sharp transient that cuts through the mix?
If you can't hear these things, you can't do them in your own music. And this is where the frustration comes from. You can hear that professional music sounds "better" than yours, but you can't pinpoint why. So you can't fix it.
This is called ear training, and despite the name, it's not just for musicians learning intervals and chord types. For producers, ear training means learning to hear frequency balance (what's too bassy, too bright, too muddy), dynamics (what's too loud, too quiet, too compressed), and space (what sounds close, what sounds far away, what has reverb).
Why start early? Because your ears get trained while you learn everything else. Every beat you make sounds better when you can hear what's working and what isn't. And the earlier you start developing this skill, the faster everything else improves. It's like a multiplier on all your other learning.
Most people discover ear training after years of frustration. "Oh, THAT'S why my mixes sounded bad. I couldn't hear the problems." Starting it from day one is like a cheat code.
MixSense is specifically built for this. It's an ear training app that teaches producers to hear frequency balance, dynamics, and effects from absolute zero. No music theory background needed. No mixing experience required. You just open it, do a few minutes of exercises, and your ears start getting sharper. It's designed to run alongside everything else you're learning, not as a separate thing you do later.
Month 2-3: Sound Selection and Basic Sound Design
Once your arrangements are getting longer and your beats are coming together, start paying attention to the sounds themselves.
Sound selection is choosing the right samples and presets. This is a bigger deal than beginners realize. A professional-sounding kick drum sample will always sound better than a weak one, no matter how much processing you add. Spending time finding good sounds is not laziness. It's smart production.
Basic sound design is tweaking those sounds. Adjusting the attack on a synth. Layering two snare samples. Adding a little distortion to a bass. You don't need to build sounds from scratch (that's advanced). But learning to modify existing sounds gives you way more control over your productions.
Month 3-4: Basic Mixing Concepts
Now we get to mixing. Notice this isn't first on the list. That's intentional.
A lot of beginners try to learn mixing before they have any music to mix, which is like learning to edit photos before you've taken any. You need material to work with and problems to solve. By month 3-4, you'll have plenty of both.
Start with the basics:
Volume balance. This is just adjusting how loud each element is. It's the single most impactful mixing skill and it requires zero plugins. Turn things up or down until they sit right together.
Panning. This is placing sounds left, right, or center in the stereo field. Spreading things out creates space and clarity. Not everything should sit in the center.
EQ. Learning to cut unnecessary frequencies from your sounds. Your synth pad doesn't need bass frequencies. Your hi-hats don't need low end. Cleaning up with EQ makes everything clearer. It's like organizing a cluttered room.
Compression. Learning to control dynamics. Making drums punchier, vocals more consistent, bass more even. Start gentle. A little compression goes a long way.
This is also where your ear training from MixSense really starts paying off. If you've been doing exercises for a couple months, you can actually hear what EQ and compression are doing to your sounds. You're not just moving knobs randomly. You're making decisions based on what you hear. That's a massive advantage over someone who skipped ear training and is just guessing.
Month 4+: Refinement and Style
By this point, you know your DAW, you can make full arrangements, you understand basic sound design, and you have some mixing fundamentals under your belt. This is where it gets really fun, because now you start developing your own style.
You'll find genres and techniques you gravitate toward. You'll develop preferences for certain sounds, certain arrangements, certain mixing approaches. Your music will start sounding like you instead of like tutorials you followed. That's the goal.
From here, learning becomes more organic. You encounter a specific problem in a specific track, you look up how to solve it, and you add that tool to your toolkit. Instead of learning everything in the abstract, you're learning exactly what you need, when you need it.
What to Skip (For Now)
The internet will try to teach you everything at once. Here's what you can safely ignore as a beginner:
Mastering. Don't even think about it yet. Mastering is the very last step and requires solid mixing skills first. For now, just bounce your tracks and enjoy them. There are free automated mastering tools (like LANDR or BandLab) that can get you a "loud enough" result while you focus on more important skills.
Advanced compression techniques. Parallel compression, multiband compression, sidechain compression (okay, maybe learn basic sidechain if you're making electronic music, it's fun). But the advanced stuff can wait.
Mixing for other people. You're making your own music right now. You don't need to learn how to mix a 48-track professional session. You need to learn how to make your 8-track beat sound good.
Music theory beyond the basics. You don't need to understand jazz harmony to make beats. Learn your major and minor scales, learn what chords sound good together, and you're set for a long time. Theory is useful, but it's not urgent.
Expensive plugins and gear. Your stock plugins are fine. Your laptop speakers are fine for now (though decent headphones help). Do not let anyone convince you that you need to spend money before you've spent time.
The Honest Truth About the Learning Curve
Making music is hard at first. Not because any single concept is complicated, but because there are a lot of concepts and they all interact with each other. It's like learning to drive. Steering isn't hard. Braking isn't hard. Checking mirrors isn't hard. Doing all of them at the same time while someone is tailgating you? That's hard.
But it gets easier fast. The first month is the steepest climb. By month three, you'll look back at your early beats and cringe (that's a good sign). By month six, you'll be making stuff that actually sounds like music. And somewhere in there, you'll have a moment where you play back something you made and go "wait, that's actually good."
That moment is worth every frustrating hour that came before it.
Your Week 1 Checklist
If you want a concrete starting point, here it is:
- Pick a DAW and learn the basics. Just the basics. Play, record, export. That's this week's goal.
- **Download MixSense and start ear training.** Five minutes a day. It runs alongside everything else. Think of it as warming up your ears the same way you'd warm up before playing an instrument.
- Make something. Anything. A 4-bar loop. A drum pattern. A weird noise collage. It doesn't matter what it is. What matters is that you made it.
- Don't compare yourself to professionals. They've been doing this for years. You've been doing this for a week. The comparison is unfair and unhelpful.
- Have fun. Seriously. If it's not fun, you're overthinking it.
Welcome to music production. It's a great hobby, a great creative outlet, and occasionally a great source of existential frustration. But mostly great. You're going to be fine.